问题: Computer: Game生命长寿

Shapeflow

+2  

Generalization of Tetris: A strategic game with a variety of morphing shapes flowing through topological holes (like digestive tract) with increasing variety and speed, and complementaries (like matching Tetris bricks) that interact to break down into smaller ones, and a global goal to sustain their flow from clogging the system.

YAML 想法

We can safely say that no known human has lived past 200 years old. The death rates closely follow the Gompertz–Makeham law of probability, which describes well a processes of interaction of criminals that are able to build fortresses after not being captured in time, and a slowly decaying number of patrolling policemen to contain them. Interestingly, this is very similar to build up of hard-to-eliminate structures within game of Tetris, as the relative (to our reaction) speed of falling bricks slowly increases.

In real life, the analogy to game of Tetris can be extended. We know that AI can play games well, so, here's an idea for a more general analogy to create an opportunity for search of generic strategies, which could then be reapplied back to longevity practice. For examples of strategies from the game of Tetris, -- (e.g., less food, slower and less complex bricks are good simpler/slower food ="slower tetris"); complementary bricks eliminating multiple lines are good (e.g., liquids wash away, and certain substances like lecithin helps to do that for lipids too). (Eat less, drink more, use molecular solvents.)

So, instead of Tetris, imagine a game that allows a player to grow a network of tubes, which starts from a single inflow point ("mouth") and grows filled with a liquid that carries morphing shapes through the system. The goal of a player is to grow network and optimize flow of shapes through it by tinkering with parameters and preventing shapes from clogging as the variety of shapes and the speed of flow increases. The player could make decisions as to where the new shapes should/could go, and what factors to encounter. As a strategic game, the player should be able to use some of those materials to grow various "organs" in the network, producing other shapes (think -- "enzymes") that, if, if complementary, then eliminate the blockages by bursting into smaller pieces.

The game score would be computed as the cumulative effect of network size that the player was able to grow, and the number of eliminated complementary shapes.

Credits: Inyuki of HalfBakery.

Mindey,


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this的思路表明,“超级马里奥”的游戏与“俄罗斯方块”的游戏没有什么不同,也没有与人体不同,与穿过甜甜圈的球没有什么不同-所有这些都是关于形状穿过障碍物或限制的孔的情况:

-超级马里奥的形状(马里奥(Mario))会穿过山谷和隧道,直到通过(“ Game Won”)。 -俄罗斯方块的“ Marios”下降得更快,直到它们堵塞了洞(“ Game Over”) -人体-两者都一样,但从摄取物质到排泄物,都要经历更复杂的迷宫。

当然,有些漏洞带有回送和各种复杂性,使游戏更加有趣,值得玩...

This train of thought says that the game of "Super Mario" is no different from the game of "Tetris", and no different from human body, and no different from a ball going through a doughnut -- all of them are about shapes going through a hole with obstacles or limitations:

  • Super Mario has a shape (the Mario) that goes through valleys and tunnels, until it goes through ("Game Won").
  • Tetris has got many "Marios" that fall ever faster, until they clog the hole ("Game Over")
  • Human body -- kind of like both, but much more complex maze to go through, from matter ingestion to excretion.

Sure, some holes have loop-backs and all kind of complexities within, making the games more fun, worth playing...


//在游戏世界中经历人体是有高度教育意义的,这可能会使孩子们对实际对人体做一些事情有信心//

喜欢这个!不仅如此。对地球的移情始于对身体的移情。

我想知道是否有一些方法可以一起探讨这个想法。我的MUTANTU漫画可以与您的游戏链接! (跨学科的合作伙伴关系揭示了意料之外的联系!)

我喜欢将人体当作迷宫的想法。每个身体部位都像一个有着不同英雄(器官和细菌)的国家。在体内和外(皮肤的不同部位)旅行会很酷。

我当时在想,首先要旅行肠道,心脏,大脑等主要身体部位。

// going through a human body as a game world would be highly educational, that could result in kids gaining confidence in actually doing something about human bodies //

Love this! It's more than that. Gaining empathy towards the Earth starts with empathy towards one's Body.

I wonder, if there are some ways to explore this idea together. My MUTANTU comics could link with your game! (Cross-disciplinary partnerships reveal the unexpected links!)

I like the idea of a human body as a Maze. And each body part like a country with different heroes (organs and bacterias). It'd be cool to travel inside and outside the body (different parts of the skin).

I was thinking, first, to travel the main body parts like Intestines, Heart, Brain.



    : Mindey
    :  -- 
    :  -- 
    

Ruta,

//我想知道,是否有一些方法可以一起探索这个想法。我的MUTANTU漫画可以与您的游戏链接! (跨学科的合作伙伴关系揭示了意料之外的联系!)//

虽然这不是我的主要项目,但根本不是一个项目,但这对我来说很有意义。

//肠,心脏,大脑//

身体有太多子系统,因此涉及医学专家会很有意义,并考虑使用biodigital.comAPI(是的,人体导航仪具有“ API” )。使用其数据,创建3D游戏会容易得多,只需绘制并创建图即可。我已经联系了制作BioDigital的人,他们显然对数据的使用感兴趣。

// I wonder, if there are some ways to explore this idea together. My MUTANTU comics could link with your game! (Cross-disciplinary partnerships reveal the unexpected links!) //

While not my major project, not a project yet at all, but it's something that makes a lot of sense to me.

// Intestines, Heart, Brain //

Body has so many sub-systems, that it would make sense involving medical experts, and consider using biodigital.com API (yes, the human body navigator has got an "API"). Using its data, creating a 3D game would be much easier, just come up with plots and create. I've contacted people making the BioDigital, they are obviously interested in the uses of their data.